Using Design
of Experiments To Sharpen the Sword
Once you have measurements in place and are gathering data on your
Marketing programs, you have reached the “Rationalize and Improve” phase of the
Six Sigma process.
In other words, it’s time to phase out what cannot meet your
expectations, deploy those resources elsewhere, and improve those which show
the most potential.
Realistically, every program can be improved. The question is, at what
cost? That’s where the tool called “Design of Experiments” or DOEs come into
play. DOEs are simply the application of rudimentary scientific inquiry. Let’s focus on the word “experiment.”
To experiment is to hold certain elements of a program constant while
varying other elements in order to determine the effect of the variation on the
overall outcome. Let’s take a simple,
real-life example.
The process of obtaining data on an individual consumer is a common goal
of many Experiential Marketing programs, such as those held in high-traffic
venues such as sporting events. The
possibilities for experimenting with the yield of such an operation are numerous. One could:
- Set up the
sign-up tables in different types of locations, to determine which achieves
better yield – is the location near the food stands better than the location
near the entrance, or near the bathrooms?
- Provide different
and mutually exclusive offerings – perhaps a tote bag at one and a stuffed
animal at another in exchange for consumers’ data – which gifts are more
conducive to improving yield?
- Set up tables
outside the stadium – perhaps near the parking to see if yield improves or
declines – signaling a potential savings in cost due to lower site or set up
fees. The variations are endless.
The point is that certain portions of the experiment are held constant –
the same stadium, the same game, the same credit card offer, etc., while
changing other aspects to determine if the
performance can be improved.
This process is systematically used to improve the outcome of an
investment.
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